/// <summary>
/// 玩家数据封装类
/// </summary>

[System.Serializable]
public class PlayerStatGroup
{
    public Stat maxHealth; //生命值
    public Stat armor; //护甲
    public Stat damageBouns; //伤害加成
    public Stat moveSpeed; //移动速度
    public Stat critChance; //暴击率
    public Stat critPower; //暴击伤害
}
